GUIDE Custom Enchantments

Discussion in 'Rules and Information' started by KingGoldensPanda, Apr 9, 2017.

  1. KingGoldensPanda

    KingGoldensPanda Owner Staff Member Owner

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    Hello everyone. Many of you, I'm sure, do not know what all the enchantments are, and would like to know what all of them do. I have created a list below about all the enchantments, and information about the process of extraction and the super enchanting.
    Please respond with all thoughts and ideas below in the comment section!!

    *** Information subject to change. More information coming soon ***
    ~~ I will also make this thread look much nicer to view in the coming days. I wanted to get this information out to everyone as fast as I could --

    Infinity Extraction Keys: 100% chance to successfully extract a Super Enchantment from an item, and the item will not crumble.

    Where Armor = Boots, Leg, Chest, Helm, Elytra

    1. (Pickaxe) Explosive Mining: Chance to mine a 2 block radius though a small explosion
    2. (Pickaxe) Auto Smelt: Chance to automatically smelt - Coal Ore, Diamond Ore, Emerald Ore, Quartz Ore, Redstone Ore, Lapis Ore, Cobblestone, Sand - Overrides silk touch
    3. (Shovel) Explosive Digging: Chance to dig a 2 block radius through a small explosion
    4. (Fishing Rod) Super Catch: Chance to double what you catch while fishing
    5. (Bow) Shape Shift: Chance to shape shift (change) a (Skeleton, Zombie, Spider, Creeper, Cavespider, Husk, Stray, and Vindicator) into a pig
    6. (Bow) Crystalizer: Chance to freeze a (Blaze, ZombiePigman, WitherSkeleton, Ghast, Enderman, Witch, Evoker, Vex) for 4 seconds
    7. (Bow) Double Shot: Chance to shoot double arrows
    8. (Helmet) Replenish: Auto replenish food every 5, 4, or 3 minutes
    9. (Boots) Springs: Gives you permanent Jump Boost 1-3
    10. (Boots) Gears: Gives you permanent Speed Boost 1-3
    11. (Boots) Molten: Walk on lava - changes blocks to unharmful magma blocks
    12. (Boots) Pace: Immune to slowness effect, with a chance to be blinded
    13. (Any Armor) Tank: 20 to 30 % more Damage Resistance, with a 20% chance to reduce -2 durability on damage
    14. (Any Armor) Flora: Regain .5 hearts for 3-2 seconds when crouching on a flower and saplings
    15. (Any Armor) Scuba Gear: Retain your breath underwater infinitely - requires on all armor to activate
    16. (Sword) Infinity Blade: Chance to give you Strength 3 for 3 seconds when attacking a mob or player
    17. (Sword) Obsidian Sword: When holding this item, you will receive 5-15% less damage
    18. (Sword) Curse of Summoning: Chance when hitting a monster, a skeleton will spawn and start attacking you
    19. (Sword) Detonate: Chance to explode TNT on a mob or player that doesn't harm you
    20. (Sword/Axe) Energized: Strike an enemy with lightning - does harm you
    21. (Sword/Axe) Slugger: Chance to double the damage
    22. (Sword/Axe) Frostblade: Chance to slow enemy for 5 seconds
    23. (Sword/Axe) Psycho: Chance of levitation for 3-4 seconds for you and your opponent
    24. (Sword/Axe) Stun: Chance for Slowness I and Blindness I for 5 seconds to player
    25. (Sword/Axe) Yield: Chance to drop Double XP when you kill a mob
    26. (Pickaxe) Magnet: 20-100% Chance for mined items to go directly into your inventory
    27. (Any Armor) Torch: Permanent fire resistance - Require on all armor to activate
    28. (Sword/Axe) Blackout: Chance to cause Blindness 5 for 3-4s
    29. (Helmet) Vision - Immune to Blackout, depending on the level I = II & II = IV & III = V
    30. (Sword/Axe/Shovel/Pick) PickPocket: Chance to steal $100 to $500 from opponent
    31. (Bow) SnipPicker: Chance to steal $250 to $750 from opponent
    32. (Leggings) ThickWallet: Immune to PickPocket and SnipPocket, depending on the level I = II & II = IV & III = V
    33. (Bow) Concussive: Cause to cause opponent to have nausea for 8 to 10 seconds
    34. (Sword/Axe) Dizzy: Chance to cause opponent to have nausea for 8 to 10 seconds
    35. (Helm) Barrier: Immune to Dizzy & Concussive, depending on the level I = II & II = IV & III = V
    36. (Sword/Axe) Might: Chance to deal double damage to hostile mob
    37. (Pickaxe) Expedition: Chance to receive 35% more EXP when mining
    38. (Sword/Axe) Darkness: Chance to cause Wither 2 on mob or player for 3-4 seconds
    39. (Chestplate) Guard: Immune to Darkness, depending on the level I = II & II = IV & III = V
    40. (Bow) Bullseye: Chance for arrow to do 14-16 more damage on player or mob
    41. (Sword/Axe/Shovel/Pickaxe) Poisoned Tip: Chance to cause Poison 3 for 3 seconds on player
    42. (Helmet) Cure: Immune to Poison Tip, depending on the level I = II & II = IV & III = V
    43. (Any Armor) Bloom: +.25 to +1 heart up to +4 Hearts stack
    44. (Boots) Electrified: Immune to Stun, depending on the level I = II & II = IV & III = V
    45. (Chestplate) Frosted: Immune to Frost Blade, depending on the level I = II & II = IV & III = V
    46. (Sword) Hound: Chance when hitting any mob/player to summon Wolf, 6-14hp, 2-4dmg, auto-despawn after 10s if not killed
    47. (Sword) Light Blade: Chance to hit mob or player with 5-8dmg thought explosive white particles
    48. (Bow) Bazooka) Chance to shoot TNT from a bow on arrow impact, causes 8-10dmg
    49. (Sword) Tsunami: Blue particles demolish surroundings, 360° within 3 blocks. Within 4 cause 8 kb & 4dmg to mobs and players
    50. (Sword) Shockwave: Chance for yellow particles flying out in 360° within 3 blocks. Within 4 stun 2s & cause 5-6 dmg
     
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    Last edited: May 21, 2017
  2. Sintacks

    Sintacks New Member

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    Location:
    Rand, WV, USA, North America, Earth
    Tools
    • Pickaxe
      • Explosive Mining
        • When Mining a block meant to by mined with a Pickaxe, cause an explosion that breaks similar blocks around the mined block.
      • Auto Smelt
        • Chance on mining to automatically smelt block.
        • Example: mining a vein of Iron Ore (6 ore) could yield 3 Iron Ore and 3 Iron Ingot.
        • Effects: Stone/Cobblestone, Sand.
        • If on a Pickaxe with Silk Touch, Coal, Diamond, Emerald, Quartz, Redstone, and Lapis Ores, has a chance to yield the item and not the Ore Block.
      • Magnet
        • 20-100% chance for mined items to go directly to your inventory.
      • PickPocket
        • Chance to steal $100 to $500 from opponent.
      • Expedition
        • Chance to receive 35% more EXP when mining.
      • Poisoned Tip
        • Chance to cause Poison 3 for 3 seconds on player.
    • Shovel
      • Explosive Digging
        • When Excavating a block meant to be Excavated with a Shovel, cause an explosion that breaks similar blocks around the Excavated block.
      • PickPocket
        • Chance to steal $100 to $500 from opponent.
      • Poisoned Tip
        • Chance to cause Poison 3 for 3 seconds on player.
    • Axe
      • Dizzy
        • Chance to cause opponent to have nausea for 8 to 10 seconds.
      • Darkness
        • Chance to cause Wither 2 on mob or player for 3-4 seconds.
      • Energized
        • Strike an enemy with lightning - does harm you.
      • Frostblade
        • Chance to slow enemy for 5 seconds.
      • Might
        • Chance to deal double damage on hit.
      • PickPocket
        • Chance to steal $100 to $500 from opponent.
      • Poisoned Tip
        • Chance to cause Poison 3 for 3 seconds on player.
      • Psycho
        • Chance of levitation for 3-4 seconds for you and your opponent.
      • Slugger
        • Chance to double the damage.
      • Stun
        • Chance for Slowness I and Blindness I for 5 seconds to player.
      • Yield
        • Chance to drop Double XP when you kill a mob.
    • Fishing Rod
      • Super Catch
        • Chance to double what you catch while fishing
    Weapons
    • Sword
      • Infinity Blade
        • Chance to give you Strength 3 for 3 seconds when attacking a mob or player.
      • Obsidian Sword
        • When holding this item, you will receive 5-15% less damage.
      • Curse of Summoning
        • Chance when hitting a monster, a skeleton will spawn and start attacking you.
      • Detonate
        • Chance to explode TNT on a mob or player that doesn't harm you.
      • Hound
        • Chance when hitting any mob/player to summon Wolf, 6-14hp, 2-4dmg, auto-despawn after 10s if not killed
      • Light Blade
        • Chance to hit mob or player with 5-8dmg thought explosive white particles
      • Tsunami
        • Blue particles demolish surroundings, 360° within 3 blocks. Within 4 cause 8 kb & 4dmg to mobs and players
      • Shockwave
        • Chance for yellow particles flying out in 360° within 3 blocks. Within 4 stun 2s & cause 5-6 dmg
      • Dizzy
        • Chance to cause opponent to have nausea for 8 to 10 seconds.
      • Darkness
        • Chance to cause Wither 2 on mob or player for 3-4 seconds.
      • Energized
        • Strike an enemy with lightning - does harm you.
      • Frostblade
        • Chance to slow enemy for 5 seconds.
      • Might
        • Chance to deal double damage on hit.
      • PickPocket
        • Chance to steal $100 to $500 from opponent.
      • Poisoned Tip
        • Chance to cause Poison 3 for 3 seconds on player.
      • Psycho
        • Chance of levitation for 3-4 seconds for you and your opponent.
      • Slugger
        • Chance to double the damage.
      • Stun
        • Chance for Slowness I and Blindness I for 5 seconds to player.
      • Yield
        • Chance to drop Double XP when you kill a mob.
    • Bow
      • Bazooka
        • Chance to shoot TNT from a bow on arrow impact, causes 8-10dmg
      • Bullseye
        • Chance for arrow to do 14-16 more damage on player or mob
      • Concussive
        • Cause to cause opponent to have nausea for 8 to 10 seconds
      • Crystalizer
        • Chance to freeze a (Blaze, ZombiePigman, WitherSkeleton, Ghast, Enderman, Witch, Evoker, Vex) for 4 seconds
      • Double Shot
        • Chance to shoot double arrows
      • Shape Shift
        • Chance to shape shift (change) a (Skeleton, Zombie, Spider, Creeper, Cavespider, Husk, Stray, and Vindicator) into a pig
      • SnipPicker
        • Chance to steal $250 to $750 from opponent.
    Armor
    • Any
      • Bloom
        • +.25 to +1 heart up to +4 Hearts stack
      • Flora
        • Regain .5 hearts for 3-2 seconds when crouching on a flower and saplings
      • Scuba Gear
        • Retain your breath underwater infinitely - requires on all armor to activate
      • Tank
        • 20 to 30 % more Damage Resistance, with a 20% chance to reduce -2 durability on damage
      • Torch
        • Permanent fire resistance - Require on all armor to activate
    • Helm
      • Barrier
        • Immune to Dizzy & Concussive, depending on the level I = II & II = IV & III = V
      • Replenish
        • Auto replenish food every 5, 4, or 3 minutes
      • Vision
        • Immune to Blackout, depending on the level I = II & II = IV & III = V
      • Cure
        • Immune to Poison Tip, depending on the level I = II & II = IV & III = V
    • Chest
      • Frosted
        • Immune to Frost Blade, depending on the level I = II & II = IV & III = V
      • Guard
        • Immune to Darkness, depending on the level I = II & II = IV & III = V
    • Leg
      • ThickWallet
        • Immune to PickPocket and SnipPocket, depending on the level I = II & II = IV & III = V
    • Boots
      • Springs
        • Gives you permanent Jump Boost 1-3
      • Gears
        • Gives you permanent Speed Boost 1-3
      • Molten
        • Walk on lava - changes blocks to unharmful magma blocks
      • Pace
        • Immune to slowness effect, with a chance to be blinded
      • Electrified
        • Immune to Stun, depending on the level I = II & II = IV & III = V


    OH MY GOOD GOD THIS TOOK TOO LONG TO MAKE HOLY BALLS
     
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  3. Sintacks

    Sintacks New Member

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    I had started on making the explanations more detailed while formatting, but this bbcode was so annoying i gave up on that for now. it could be cleaned up grammarly a little.
     
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  4. Inobel

    Inobel Member

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    This is very useful, and several look very interesting I think I'll have to get my hands on those
     
  5. Im_A_Panda1967

    Im_A_Panda1967 Member

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    Ty, I now know what all the enchants are
     
  6. Xerox262

    Xerox262 Admin Staff Member Admin

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  7. ultimatemaxf

    ultimatemaxf New Member

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    Can you guys edit it so it says the levels the enchantments go up to?
     

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