GUIDE Custom Enchantments

Discussion in 'Rules and Information' started by KingGoldensPanda, Apr 9, 2017.

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  1. KingGoldensPanda

    KingGoldensPanda Owner Staff Member Owner

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    Hello everyone. Many of you, I'm sure, do not know what all the enchantments are, and would like to know what all of them do. I have created a list below about all the enchantments, and information about the process of extraction and the super enchanting.
    Please respond with all thoughts and ideas below in the comment section!!


    Infinity Extraction Keys: 100% chance to successfully extract a Super Enchantment from an item, and the item will not crumble.

    Where Armor = Boots, Leg, Chest, Helm, Elytra



    Pickaxe:
    Explosive Mining ( I - V )
    When Mining a block meant to by mined with a Pickaxe, cause an explosion which randomly mines similar blocks in a 2 block radius.​
    Auto Smelt ( I - III )
    Chance on mining to automatically smelt block.​

    Magnet ( I - V )
    20-100% chance for mined items to go directly to your inventory.​

    PickPocket ( I-III )
    Chance to steal $1,000 to $3,000 from opponent.​

    Expedition ( I - V )
    Chance to receive 35% more EXP when mining.​

    Poisoned Tip ( I - V )
    Chance to cause Poison 3 for 3 seconds on player.​


    Shovel:
    Explosive Digging ( I - V )
    When Excavating a block meant to be Excavated with a Shovel, cause an explosion which randomly mines similar blocks in a 2 block radius.​

    Magnet ( I - V )
    20-100% chance for mined items to go directly to your inventory.
    PickPocket ( I - III )
    Chance to steal $100 to $500 from opponent.​

    Poisoned Tip ( I - III )
    Chance to cause Poison 3 for 3 seconds on player.​


    Axe:
    Dizzy ( I - V )
    Chance to cause opponent to have nausea for 8 to 10 seconds.​

    Blackout ( I - V)
    Chance to give your opponent Blindness for 3-4 seconds.
    Darkness ( I - V )
    Chance to cause Wither 2 on mob or player for 3-4 seconds.​

    Energized ( I - III )
    Strike an enemy with lightning - does harm you.​

    Frostblade ( I - V )
    Chance to slow enemy for 5 seconds.​

    Might ( I - V )
    Chance to deal double damage on hit.​

    PickPocket ( I - III )
    Chance to steal $1,000 to $3,000 from opponent.​

    Poisoned Tip ( I - V )
    Chance to cause Poison 3 for 3 seconds on player.​

    Psycho ( I - III )
    Chance of levitation for 3-4 seconds for you and your opponent.​

    Slugger ( I - III )
    Chance to double the damage.​

    Stun ( I - V )
    Chance for Slowness I and Blindness I for 5 seconds to player.​

    Yield ( I - V )
    Chance to drop Double XP when you kill a mob.

    Fishing Rod
    Super Catch (I - III)
    Chance to double what you catch while fishing​


    Sword:
    Infinity Blade ( I - III)
    Chance to give you Strength 3 for 3 seconds when attacking a mob or player.
    Blackout ( I - V)
    Chance to give your opponent Blindness for 3-4 seconds.​

    Obsidian Sword ( I - III)
    When holding this item, you will receive 5-15% less damage.​

    Curse of Summoning ( I - III)
    Chance when hitting a monster, a skeleton will spawn and start attacking you.​

    Detonate ( I - III)
    Chance to explode TNT on a mob or player that doesn't harm you.​

    Hound ( I - V )
    Chance when hitting any mob/player to summon Wolf; 6-14hp, 2-4dmg, auto-despawn after 10s if not killed​

    Light Blade ( I - V )
    Chance to hit mob or player with 3-6dmg thought explosive white particles​

    Tsunami ( I - V )
    Blue particles demolish surroundings, 360° within 3 blocks. Within 4 cause 8 kb & 4dmg to mobs and players​

    Shockwave ( I - V )
    Chance for yellow particles flying out in 360° within 3 blocks. Within 4 stun 2s & cause 5-6 dmg​

    Dizzy ( I - V )
    Chance to cause opponent to have nausea for 8 to 10 seconds.​

    Darkness ( I - V )
    Chance to cause Wither 2 on mob or player for 3-4 seconds.​

    Energized ( I - III )
    Strike an enemy with lightning - does harm you.​

    Frostblade ( I - V )
    Chance to slow enemy for 5 seconds.​

    Might ( I - V )
    Chance to deal double damage on hit.​

    PickPocket ( I - III )
    Chance to steal $1,000 to $3,000 from opponent.​

    Poisoned Tip ( I - V )
    Chance to cause Poison 3 for 3 seconds on player.​

    Psycho ( I - III )
    Chance of levitation for 3-4 seconds for you and your opponent.​

    Slugger ( I - III )
    Chance to double the damage.​

    Stun ( I - V )
    Chance for Slowness I and Blindness I for 5 seconds to player.​

    Yield ( I - V )
    Chance to drop Double XP when you kill a mob.​


    Bow:
    Bazooka ( I - V )
    Chance to shoot TNT from a bow on arrow impact, causes 8-10dmg​

    Bullseye ( I - V )
    Chance for arrow to do 14-16 more damage on player or mob​

    Concussive ( I - V )
    Cause to cause opponent to have nausea for 8 to 10 seconds​

    Crystalizer (I - V)
    Chance to freeze a (Blaze, ZombiePigman, WitherSkeleton, Ghast, Enderman, Witch, Evoker, Vex) for 4 seconds​

    Double Shot (I - III)
    Chance to shoot double arrows​

    Shape Shift (I - III)
    Chance to shape shift (change) a (Skeleton, Zombie, Spider, Creeper, Cavespider, Husk, Stray, and Vindicator) into a pig​

    SnipPicker ( I - III )
    Chance to steal $250 to $750 from opponent.​


    All Armor:
    Bloom ( I - V )
    +.20 to +1 heart up to +4 Hearts stack​

    Flora ( I - III )
    Regain .5 hearts every 2-3 seconds when crouching on a flower and saplings​

    Scuba Gear ( I )
    Retain your breath underwater infinitely - requires on all armor to activate​

    Tank ( I - III)
    20 to 30 % more Damage Resistance, with a 20% chance to reduce -2 durability on damage​

    Torch ( I )
    Permanent fire resistance - Require on all armor to activate​


    Helmet:
    Barrier ( I - III )
    Immune to Dizzy & Concussive, depending on the level I = II & II = IV & III = V​

    Replenish ( I - III)
    Auto replenish food every 5, 4, or 3 minutes​

    Vision ( I - III )
    Immune to Blackout, depending on the level I = II & II = IV & III = V​

    Cure ( I - III )
    Immune to Poison Tip, depending on the level I = II & II = IV & III = V​


    Chestplate:
    Frosted ( I - III )
    Immune to Frost Blade, depending on the level I = II & II = IV & III = V​

    Guard ( I - V )
    Immune to Darkness, depending on the level I = II & II = IV & III = V​


    Leggings:
    ThickWallet ( I - III )
    Immune to PickPocket and SnipPocket, depending on the level I = II & II = IV & III = V​


    Boots
    Springs ( I - III )
    Gives you permanent Jump Boost 1-3​

    Gears ( I - III )
    Gives you permanent Speed Boost 1-3​

    Molten ( I )
    Walk on lava - changes blocks to unharmful magma blocks​

    Pace ( I - III)
    Immune to slowness effect, with a chance to be blinded​

    Electrified ( I - III)
    Immune to Stun, depending on the level I = II & II = IV & III = V​
     
    Last edited: Apr 13, 2018
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  2. Sintacks

    Sintacks New Member

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    Location:
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    Tools
    • Pickaxe
      • Explosive Mining
        • When Mining a block meant to by mined with a Pickaxe, cause an explosion that breaks similar blocks around the mined block.
      • Auto Smelt
        • Chance on mining to automatically smelt block.
        • Example: mining a vein of Iron Ore (6 ore) could yield 3 Iron Ore and 3 Iron Ingot.
        • Effects: Stone/Cobblestone, Sand.
        • If on a Pickaxe with Silk Touch, Coal, Diamond, Emerald, Quartz, Redstone, and Lapis Ores, has a chance to yield the item and not the Ore Block.
      • Magnet
        • 20-100% chance for mined items to go directly to your inventory.
      • PickPocket
        • Chance to steal $100 to $500 from opponent.
      • Expedition
        • Chance to receive 35% more EXP when mining.
      • Poisoned Tip
        • Chance to cause Poison 3 for 3 seconds on player.
    • Shovel
      • Explosive Digging
        • When Excavating a block meant to be Excavated with a Shovel, cause an explosion that breaks similar blocks around the Excavated block.
      • Magnet
        • 20-100% chance for mined items to go directly to your inventory.
      • PickPocket
        • Chance to steal $100 to $500 from opponent.
      • Poisoned Tip
        • Chance to cause Poison 3 for 3 seconds on player.
    • Axe
      • Dizzy
        • Chance to cause opponent to have nausea for 8 to 10 seconds.
      • Darkness
        • Chance to cause Wither 2 on mob or player for 3-4 seconds.
      • Energized
        • Strike an enemy with lightning - does harm you.
      • Frostblade
        • Chance to slow enemy for 5 seconds.
      • Might
        • Chance to deal double damage on hit.
      • PickPocket
        • Chance to steal $100 to $500 from opponent.
      • Poisoned Tip
        • Chance to cause Poison 3 for 3 seconds on player.
      • Psycho
        • Chance of levitation for 3-4 seconds for you and your opponent.
      • Slugger
        • Chance to double the damage.
      • Stun
        • Chance for Slowness I and Blindness I for 5 seconds to player.
      • Yield
        • Chance to drop Double XP when you kill a mob.
    • Fishing Rod
      • Super Catch
        • Chance to double what you catch while fishing
    Weapons
    • Sword
      • Infinity Blade
        • Chance to give you Strength 3 for 3 seconds when attacking a mob or player.
      • Obsidian Sword
        • When holding this item, you will receive 5-15% less damage.
      • Curse of Summoning
        • Chance when hitting a monster, a skeleton will spawn and start attacking you.
      • Detonate
        • Chance to explode TNT on a mob or player that doesn't harm you.
      • Hound
        • Chance when hitting any mob/player to summon Wolf, 6-14hp, 2-4dmg, auto-despawn after 10s if not killed
      • Light Blade
        • Chance to hit mob or player with 5-8dmg thought explosive white particles
      • Tsunami
        • Blue particles demolish surroundings, 360° within 3 blocks. Within 4 cause 8 kb & 4dmg to mobs and players
      • Shockwave
        • Chance for yellow particles flying out in 360° within 3 blocks. Within 4 stun 2s & cause 5-6 dmg
      • Dizzy
        • Chance to cause opponent to have nausea for 8 to 10 seconds.
      • Darkness
        • Chance to cause Wither 2 on mob or player for 3-4 seconds.
      • Energized
        • Strike an enemy with lightning - does harm you.
      • Frostblade
        • Chance to slow enemy for 5 seconds.
      • Might
        • Chance to deal double damage on hit.
      • PickPocket
        • Chance to steal $100 to $500 from opponent.
      • Poisoned Tip
        • Chance to cause Poison 3 for 3 seconds on player.
      • Psycho
        • Chance of levitation for 3-4 seconds for you and your opponent.
      • Slugger
        • Chance to double the damage.
      • Stun
        • Chance for Slowness I and Blindness I for 5 seconds to player.
      • Yield
        • Chance to drop Double XP when you kill a mob.
    • Bow
      • Bazooka
        • Chance to shoot TNT from a bow on arrow impact, causes 8-10dmg
      • Bullseye
        • Chance for arrow to do 14-16 more damage on player or mob
      • Concussive
        • Cause to cause opponent to have nausea for 8 to 10 seconds
      • Crystalizer
        • Chance to freeze a (Blaze, ZombiePigman, WitherSkeleton, Ghast, Enderman, Witch, Evoker, Vex) for 4 seconds
      • Double Shot
        • Chance to shoot double arrows
      • Shape Shift
        • Chance to shape shift (change) a (Skeleton, Zombie, Spider, Creeper, Cavespider, Husk, Stray, and Vindicator) into a pig
      • SnipPicker
        • Chance to steal $250 to $750 from opponent.
    Armor
    • Any
      • Bloom
        • +.25 to +1 heart up to +4 Hearts stack
      • Flora
        • Regain .5 hearts for 3-2 seconds when crouching on a flower and saplings
      • Scuba Gear
        • Retain your breath underwater infinitely - requires on all armor to activate
      • Tank
        • 20 to 30 % more Damage Resistance, with a 20% chance to reduce -2 durability on damage
      • Torch
        • Permanent fire resistance - Require on all armor to activate
    • Helm
      • Barrier
        • Immune to Dizzy & Concussive, depending on the level I = II & II = IV & III = V
      • Replenish
        • Auto replenish food every 5, 4, or 3 minutes
      • Vision
        • Immune to Blackout, depending on the level I = II & II = IV & III = V
      • Cure
        • Immune to Poison Tip, depending on the level I = II & II = IV & III = V
    • Chest
      • Frosted
        • Immune to Frost Blade, depending on the level I = II & II = IV & III = V
      • Guard
        • Immune to Darkness, depending on the level I = II & II = IV & III = V
    • Leg
      • ThickWallet
        • Immune to PickPocket and SnipPocket, depending on the level I = II & II = IV & III = V
    • Boots
      • Springs
        • Gives you permanent Jump Boost 1-3
      • Gears
        • Gives you permanent Speed Boost 1-3
      • Molten
        • Walk on lava - changes blocks to unharmful magma blocks
      • Pace
        • Immune to slowness effect, with a chance to be blinded
      • Electrified
        • Immune to Stun, depending on the level I = II & II = IV & III = V


    OH MY GOOD GOD THIS TOOK TOO LONG TO MAKE HOLY BALLS
     
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  3. Sintacks

    Sintacks New Member

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    I had started on making the explanations more detailed while formatting, but this bbcode was so annoying i gave up on that for now. it could be cleaned up grammarly a little.
     
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  4. Inobel

    Inobel Member

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    This is very useful, and several look very interesting I think I'll have to get my hands on those
     
  5. Im_A_Panda1967

    Im_A_Panda1967 Member

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    Ty, I now know what all the enchants are
     
  6. Xerox262

    Xerox262 Admin Staff Member Admin

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  7. ultimatemaxf

    ultimatemaxf New Member

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    Can you guys edit it so it says the levels the enchantments go up to?
     
  8. KingGoldensPanda

    KingGoldensPanda Owner Staff Member Owner

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    Shears:
    - Rainbow 1-5 , Sheering a sheep, chance to drop bonus colored wool
    - Shepard 1-5 , When sheering a sheep, up to 8 bonus sheep around it will be auto-sheered
    - TrickOrTreat 1 , Shearing a snowman will drop the pumpkin
    - Magnet
    Armor:
    - ThickCoat - 1-5 , Reduce damage done to the armor
    - Reflection - 1-5 , Required on all armor to activate, reflect the damage back
    - Enchanter - 1-3 , Required on all armor to activate, Increase the amount of dust dropped 100% of the time
    Helmet:
    - Wipe - 1-3 , Negates sludge custom enchantment
    Sword/Axe:
    - Sludge - 1-5 , Chance to give another player mining fatigue 5 for 5 seconds
    - Behead - 1-5 , Chance to drop the skull of the player who died for up to 100%
    - Leech - 1-5 , Chance to recover 2-4 health back on damage received from another player
    - Claw - 1-5 , Pulls the player to you
    - MobClaw - 1-5 , Pulls the mob to you
    Bow:
    - Claw
    - MobClaw
     
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